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Otherwise, players can choose between blue, red, yellow, green, teal, violet, orange and black, while Gaia-controlled units will always be in white.

  • Color-Coded Armies: If you simply set the diplomacy colors on then your troops will wear blue, the enemies will be in red and allies in yellow.
  • Unlike Age of Empires though, these Wonders don't grant you a victory, but rather a useful (if costly) tech.
  • Wonders take a lot of space, are very expensive and takes a lot of time to be constructed.
  • However, it also costs around 1500 units of resources for each resource.
  • Certain civs can research a special technology that gives a massive boost to the attack of all military units, including siege ones.
  • However, unlike the soldiers garrisoned in towers, these soldiers are more exposed to enemy fire and can be easily eliminated by attackers if not backed up by priests and micromanaged.
  • Walls and Gates can be garrisoned with soldiers, so that they can unleash javelins, darts and arrows on incoming soldiers.
  • To compensate, they have the best infantry of the game.
  • Attack! Attack! Attack!: Just to give you an idea, Spartans are unable to build walls at all.
  • Attack Animal: The Britons train war dogs.
  • Their extra anti-building damage compensate for the Iberians' lack of siege weapons.
  • Arrows on Fire: The Iberians have access to mounted javelineers that throw flaming projectiles.
  • The Iberian units and buildings also used to have Spanish names in the first versions of the game before the programmers switched to Basque, which is at least a non-Latin derived language (the actual relationship between Basque and the poorly understood Ancient Iberian language(s) is debated on the other hand, the game's Iberians are a stand-in for all peoples in the ancient Iberian Peninsula, including the Iberians but also Celts, Celtiberians, proto-Basque/Aquitanians, Lusitanians, Tartessians and Balearics). Of course no actual Ancient Iberian melodies have survived, and the few musical scenes represented in Iberian art show instruments common in the Ancient Mediterranean like lires and flutes.
  • The Iberian civilization's gameplay music is far too modern, dominated by guitars and trumpets.
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    A mild (and intentional) example in that each empire in the game is from somewhere in a 500-year period of time and is featured at the height of its power for the sake of fun gameplay.As of the latest installment, the building list is streamlined and some of the early unique building are no longer avaible, the units are now hired in already-existing buildings (in the two mentioned cases, Temple and Stables). Adapted Out: Earlier versions of the game tended to have unique buildings for certain civs meant specifically to hire a single type of unit (for example, the Tavern for the Gaulish Naked Fanatics and the Kennel for the Briton War Dog).

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    The Ptolomeias have Cleopatra, fighting on foot with a bow. One of the Britonnic heroes is Boudicca, who fights with a javelin from her chariot.They come in both archers and swordswomen flavor. The Mauryan Maiden Guards are the only female elite troopers and, being elite, are stronger than common soldiers.Acceptable Breaks from Reality: It's possible to plant and harvest crops on snow-covered maps and in the desert sands.Absurdly Sharp Blade: Iberians and Mauryans can research Toledo Steel and Wootz Steel respectively: both techs will grant them 20% additional damage of melee soldiers and an extra 20% bonus damage to all swordsmen.provides examples of the following tropes: Downloading and playing is, and always will be, completely free.Ġ A.D. The current release is Alpha 26: Zhuangzi. The planned second installment, Empires Besieged, will focus on the following five hundred years of history. and 1 B.C., and includes Athens, Sparta, Macedonia, Britannia, Gaul, Iberia, Carthage, Persia, Republican Rome, Mauryan India, Ptolemaic Egypt, the Seleucids, the Kushites, and the Han Dynasty as playable factions. The first installment, called Empires Ascendant, features civilizations between 500 B.C. The game strives for a balance of historical accuracy and interesting gameplay.

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    is a historical Open Source Real-Time Strategy game in the vein of Age of Empires that is currently being developed for Windows, Linux, and Mac by Wildfire Games, "an independent game developer, made up of a community of volunteers from all over the world". While there have been some great strategy games released recently, we feel like the essence of old-school Real-Time Strategy has been lost. – Empires Ascendant because we love strategy gaming and we think the current state of the strategy genre is abysmal.












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